You'll find yourself telling others as well as yourself, 'Just fifteen minutes more, I promise,' only to be followed by another such promise. This is one game that will cause problems with any significant others, if you know what I mean. The game also comes with a level/map editor. Heroes II supports up to 6 people via hot-seat, modem, network, direct connect and Internet play. The game also offers a Standard Mode option in which you can play a computer-generated round and can select the difficulty level and who the opponent will be, either the computer or another player. This is more of a strategy game than any other role-playing game I've come across, in that you have your hero scout the land for resources and build his or her forces in preparation to take over the enemy before the enemy defeats you. Once started, you act as a lord in control of heroes. At the onset of the game you choose which side you will serve, starting one of the whopping total of 40 campaigns offered in Heroes II. The result is a civil war pitting Archibald and his more sinister leagues against Roland's forces of Good.
Lord Ironfist has passed away after settling the land of Enroth, and his two sons, Archibald and Roland, both wish to take his place.
Heroes II continues 25 years after Heroes I left off.